Class_name = "CBatchExplosion"
object_name = "HE_050mm_2kg_175g_object"

//  50   5 cm Sprgr.Patr. 38   KwK 39 L/60,   =175,   1.81,  50

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=17.0	//    ,   
TNT_equ=0.175	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	6,3103,	0,6206
ArmorFoug=0.9,-1,	1,555,	0,1109
ArmorFoug=2.3,-1,			0,158
ArmorFoug=4.0,-1,			0,50

//  
ShrapnelQuantity=361
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,740,	11,50,	9,124,	0,198
ArmorShr=1.7,705,	9,45,	7,112,	0,180
ArmorShr=8.5,579,	5,30,	4,76,	0,121
ArmorShr=17.0,457,			2,19,	0,76